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Making a pixel dungeon game
Making a pixel dungeon game














Despite attempts to buff it, it ended up ultimately reworked into a Polarizing curse, dropping the "blessed" aspect of the trope. In practice, the upside wasn't worth the chance of your guaranteed-hit attack doing sod all.

  • Blessed with Suck: The Lucky enchantment used to make it so the attacks either deal double damage or no damage at all.
  • Body Horror: The Demon Spawners are twisted power sources made of convulsing dwarven flesh, which they use to form Ripper Demons when threatened.
  • They can be placated by throwing an Elixer of Honeyed Healing at them, averting this trope.
  • Bee Afraid: Golden Bees now defend their Honeypot if its shattered, attacking anything nearby, including you.
  • Bandit Mook: On top of the prison bandits of Vanilla, the 0.8 version introduces the crystal mimics, described below.
  • Baleful Polymorph: Scroll of Polymorph (replaced by Scroll of Metamorphosis in 1.1) was capable of turning all the enemies in sight into harmless indestructible sheep that disappear after a moment.
  • Three weapons - Dagger, Dirk and Assassin's Blade - are exceptions, with minimum damage caps at 75%, 66% and 50% of max damage.
  • Back Stab: Attacks on unaware monsters are guaranteed to hit, but they aren't guaranteed to do much damage.
  • Dwarf Monks can no longer disarm you, which was a invoked Scrappy Mechanic in vanilla PD.
  • Compared to Vanilla PD, you're able to collect dewdrops while wounded.
  • #Making a pixel dungeon game full#

    Unblessed Ankhs are capable of reviving you with full health as opposed to blessed ankh's 1/4ths, but force you to choose two items, dump you in a random spot on the same level, and force you to fight back to the rest of your gear.The full dew vial (later turned to a functionally identical waterskin) doesn't revive you on its own anymore, but you can use its contents to bless an ankh for the same effect.Apparently that description matches the mad prisoners and guards of the second stage, and the not-explicitly-undead Dwarves of the fourth.

    making a pixel dungeon game making a pixel dungeon game

    Ambiguously Human: There are two wands (Transfusion and Prismatic Light) that operate differently when used on, to quote the latter's description, "demonic and undead" enemies.A Handful for an Eye: One of Warrior Tier 2 talents allows him to throw anything that isn't a ranged weapon at an enemy to blind them for a few turns.On top of some tropes present in Vanilla PD, Shattered Pixel Dungeon provides examples of:














    Making a pixel dungeon game